Studio game chooser

Voice and sound games: two sides of play.

Make a sound and watch it change the game. Listen to a sound and let it guide your next move. Vocal Glide and Echo Biomes explore the two sides of sound.

Two sides of sound: make it or hear it
Choose byVocal GlideEcho Biomes
Your side of soundMake it: hum or singHear it: listen and choose
What the game usesVoice pitchYour sound judgment
ExampleGuide a fairy; bloom a flowerFind a fennec; rebuild a melody
MicrophoneRequiredNot required
HeadphonesNo stereo-direction requirementStereo required for two of five games
LanguagesEnglish menus; no spoken words requiredEnglish menus; no spoken answer required
Access7-day trial; separate lifetime unlock14-day trial; separate lifetime unlock

Pick Vocal Glide when you want your voice to move something

Vocal Glide listens for changes in pitch. You can use a hum or a comfortable vowel instead of lyrics. Its five experiences include fairy flight, a moving magic hat, note matching, butterfly spell play and painting a sky.

Start with Note Garden if you want a matched note to bloom a flower without a score or failure. Choose Moonlit Cave when steering through a scene sounds more appealing. Our voice-controlled games guide explains how pitch input differs from volume.

Vocal Glide’s Butterfly Meadow with a fairy and orange butterfly.
Vocal Glide turns voice pitch into a game action.

Pick Echo Biomes when you want listening to lead

Echo Biomes requires no microphone. A difference in loudness, a hidden sound location, a melody or a rhythm becomes the reason for your next move. It offers five games within Echo Wadi, its first biome, with day and night settings.

Three games can use the speaker. Whispering Dunes and Starweaver depend on stereo headphones. If you came looking for ear training, use our ear-training game chooser to decide between this kind of play and musical exercises.

Let your surroundings help you decide

In a place where you cannot comfortably speak, choose a suitable listening activity. At home with family, try a speaker-compatible game and take turns. If you want to hum, leave the microphone enough quiet to hear the current player. None of these games requires an account or includes ads.

Both require iOS 17 or later. Each offers a deliberately started free trial that does not renew or charge automatically, followed by a separate lifetime purchase if you choose to continue.

Games, practice and lessons have different jobs

These are choices about play. A humming game can make pitch visible, and a listening game can make a sound difference matter. Choose a dedicated course or training tool when you want its broader curriculum. Our comparison library explains those tradeoffs for specific alternatives.

Ready to play? Explore Vocal Glide or Echo Biomes.

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